//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "pcam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "pcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $1000$ );

affect ( "jedi_prisoner", FLUSH )
{
	set ( "SET_LOOK_FOR_ENEMIES", "false" );
  	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "prisoner_location" );

	wait ( $2500$ );

	sound ( CHAN_VOICE_GLOBAL, "sound/cin/jedi-prisoner.wav" );
}


wait ( $12500$ );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );
