//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

// ALL OF THE NEW STUFF BETWEEN THESE POINTS
// *****************************************

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0000 );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "maul1" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "scepter1" );
}

affect ( "sith_lord", FLUSH )
{
	set ( "SET_ANIM_LOWER", "BOTH_STAND4" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

affect ( "gotit1", FLUSH )
{
	set ( "SET_INVISIBLE", "TRUE" );
}

affect ( "gotit2", FLUSH )
{
	set ( "SET_INVISIBLE", "TRUE" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "sith_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "sith_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 2000 );

wait ( $3000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "sith_cam2", ORIGIN)$, 22000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "sith_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 22000 );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul2" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter2" );
}

wait ( $2500$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul3" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter3" );
}

wait ( $2500$ );


affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul4" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter4" );
}

wait ( $2500$ );


affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul5" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter5" );
}

wait ( $2000$ );


affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul6" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter6" );
}

wait ( $2000$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul7" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter7" );
}

wait ( $3000$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_DYAW", 315 );
}

wait ( $3500$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_DYAW", 225 );
}

wait ( $1000$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_ANIM_LOWER", "BOTH_KNEES2" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

wait ( $3500$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_ANIM_LOWER", "BOTH_KNEES2" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

wait ( $500$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "sith_cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "sith_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $1000$ );

// The emporer says RISE

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "sith_cam4", ORIGIN)$, 22000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "sith_cam4", ANGLES)$, < 0.000 0.000 0.000 >, 22000 );

wait ( $1500$ );

affect ( "sith_lord", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/emp1.wav" );
}

wait ( $21000$ );


affect ( "darth_maul", FLUSH )
{
	set ( "SET_ANIM_LOWER", "BOTH_STAND4" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

wait ( $1000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_ANIM_LOWER", "BOTH_STAND4" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

wait ( $1000$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul6" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter6" );
}

affect ( "apprentice2", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "maul7" );
}

affect ( "apprentice1", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "scepter7" );
}

wait ( $1500$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul5" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter5" );
}

affect ( "apprentice2", FLUSH )
{
	set ( "SET_NAVGOAL", "maul6" );
}

affect ( "apprentice1", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter6" );
}

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );

wait ( $1500$ );

affect ( "darth_maul", FLUSH )
{
	set ( "SET_NAVGOAL", "maul4" );
}

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter4" );
}

affect ( "apprentice2", FLUSH )
{
	set ( "SET_NAVGOAL", "maul5" );
}

affect ( "apprentice1", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter5" );
}

wait ( $1500$ );
wait ( $1000$ );

// Fade back in

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "self_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "self_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

wait ( $3000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "self_cam2", ORIGIN)$, 4000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "self_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 4000 );


wait ( $4500$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "inside_cam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "inside_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "self1", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_INVINCIBLE", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );	
}

// Open Door
// Wait 3 seconds

wait ( $3500$ );

//  Go back to other cam

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "self_cam4", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "self_cam4", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 75, 10000 );

affect ( "darth_maul2", FLUSH )
{
	set ( "SET_INVINCIBLE", "TRUE" );
}

affect ( "scepter_lady2", FLUSH )
{
	set ( "SET_INVINCIBLE", "TRUE" );
}

wait ( $8000$ );

affect ( "elite1", FLUSH )
{
	set ( "SET_INVINCIBLE", "TRUE" );
}

affect ( "elite2", FLUSH )
{
	set ( "SET_INVINCIBLE", "TRUE" );
}

affect ( "elite3", FLUSH )
{
	set ( "SET_INVINCIBLE", "TRUE" );
}

wait ( $8000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000$ );
camera ( ZOOM, 80, 0);

affect ( "self2", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "darth_maul2", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "scepter_lady2", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "elite1", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "elite2", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "elite3", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

// =-=-=-=-= 87 seconds =-=-=-=-=-=

wait ( $1000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "prison_cam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "prison_cam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

wait ( $4000$ );

affect ( "darth_maul3", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "maul_switch" );
}

wait ( $7000$ );

//  The switch should fire here

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000$ );

affect ( "darth_maul3", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "scepter_prison", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

affect ( "elite_prison", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

wait ( $1000$ );

affect ( "gotit1", FLUSH )
{
	set ( "SET_INVISIBLE", "FALSE" );
	set ( "SET_ANIM_LOWER", "BOTH_STAND4" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

affect ( "gotit2", FLUSH )
{
	set ( "SET_INVISIBLE", "FALSE" );
	set ( "SET_ANIM_LOWER", "BOTH_STAND4" );
	set ( "SET_ANIM_HOLDTIME_LOWER", -1 );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "sith_cam4", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "sith_cam4", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

wait ( $5000$ );

camera ( ZOOM, 110, 10000 );

affect ( "sith_lord", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/emp2.wav" );
}

wait ( $10000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $8000$ );
camera ( ZOOM, 75, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

// =-=-=-=-= 40 seconds
// =-=-=-=-= 40 + 87 = 127 seconds

// *****************************************
// ALL OF THE NEW STUFF BETWEEN THESE POINTS

//Move camera to the queen

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $2000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 16000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2", ANGLES)$, < 0.000 0.000 0.000 >, 16000 );
wait ( $16000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 24000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4", ANGLES)$, < 0.000 0.000 0.000 >, 24000 );
wait ( $24000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 24000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 24000 );
wait ( $24000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam7", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam7", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $12000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam8", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam8", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $40000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam9", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam9", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $40000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam10", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam10", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $15000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam10a", ORIGIN)$, 6000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam10a", ANGLES)$, < 0.000 0.000 0.000 >, 6000 );

wait ( $8000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam11", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam11", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $3000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $10000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12a", ORIGIN)$, 18000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12a", ANGLES)$, < 0.000 0.000 0.000 >, 18000 );

wait ( $12000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 6000 );
wait ( $25000.000$ );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );
