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JEDI KNIGHT II MODIFICATION
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Title			: Jedi Moves v1.1
Author			: Master D-Ley Amas
E-Mail			: dleemaas@yahoo.com
Website			: n/a

File Name		: JediMoves11.pk3
File Size		: 342Kb
Date Released		: 6/19/02

Description		: I'm not going to sit here and ramble on, I'll just list
			  the moves that I altered:

			  roll forward, left, or right - cartwheel
			  roll backward - butterfly
			  jump - force jump style instead of pansy normal one
			  fast saber style - replaced with one-handed (Tavion) style
			  strong saber style - replaced with one-handed (Desann) style
			  backstab - all saber styles now do backstab instead of swing back
			  walk - now walks with saber raised, for effect while dueling

Changes from v1.0	: All saber styles are now infinitely chainable (in multiplayer
			  only), giving medium style back it's advantage and giving strong 
			  style an added edge.
			  Returned the sidewards jump styles back to the arial rolls.
			  
Comments		: For anyone who's wondering, the regular, two-handed saber
			  styles are in the same slots as the one-handeds used to be, so
			  Tavion and Desann now fight two-handed.

			  And any coders out there correct me if I'm wrong, but the reason
			  why the styles are only chainable in MP is because Raven hasn't
			  released the SP source code yet.

Additional Thanks	: Thanks to Tim Layton from www.tmlsolutions.com for help on the 
			  coding.  I couldn't have made the saber styles chain without him.

Installation		: Just unzip the JediMoves11.pk3 to your \GameData\base\ folder
			  under the Jedi Outcast directory.

			  NOTE FOR v1.03a/v1.04 PATCH USERS
			  ---------------------------------
			  If you use the v1.03a or v1.04 patch, I've included a .bat file 			  	  that you must run for this mod to play properly.  Place the 			  		  patchfix.bat into your \GameData\base directory, and double-click 			  	  it to run.  After it's finished, the JediMoves mod will run just 			  	  fine.  If you really wish to go back to the slight changes made 
			  by the patches, just move the JediMoves11.pk3 out of the
			  \base\ folder and it will return to normal.
			  And no, there is no way for the two to work together, unless
			  I get ahold of the source code for 1.03a/1.04.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.