EffectsMod 1.0 by Racer

Programs used:
-EffectsEd
-Pakscape

Began July 15, 2004, finished July 17, 2004.

INSTALLATION: Unzip "fxmod_1_0.pk3" to Gamedata/base. 

ABOUT: I've changed most of the game's effects; some from scratch, but most are just color tints, more sparks, bigger shockwaves, camera shakes, etc. It's a bit of a refreshing appearance for JKA, and an easy download for everyone (all of the single .efx files in this pack take up much less space than this readme).

REQUEST: Leave comments with suggestions for improvements,changes, additions, and so on for version 1.1.  

FILE--------------------------------------------- CHANGE
...Blaster/shot.efx ----------------------------- Normal red laser with blue electricity surrounding it.
...Blaster/npcshot.efx ------------------------ Same as shot.
...Blaster/deflect.efx -------------------------- More sparks. This affects a lot of deflection animations for different weapon types.
...Boba/jet.efx ---------------------------------- Blue flare, flame that alternates between orange and red.
...Boba/jetsp.efx ------------------------------- Same as jet.
...Boba/fthrw.efx -------------------------------- Added a red light and a camera shake. Decreased the final size of the flame.
...Bowcaster/deflect.efx ---------------------- More sparks.
...Bowcaster/explosion.efx ------------------ Added green sparks.
...Concussion/alt_miss.efx ----------------- Made the shockwave bigger, added an explosive effect, and added a camera shake.
...Concussion/shot.efx ----------------------- Made the projectile red with a red light around it.
...Concussion/muzzle_flash.efx ----------- Tinted everything red and added smoke.
...Concussion/explosion.efx ---------------- Tinted everything except the innermost flare red and added an explosion effect. 
...Demp2/projectile.efx ----------------------- Changed the look of the electrical ball a bit, added actual electricity.
...Detpack/explosion.efx --------------------- Added shockwave and debris. 
...Disruptor/alt_miss.efx -------------------- Longer-lasting spot left behind by a missed sniper shot, more sparks, slight camera shake for those nearby.
...Disruptor/alt_hit.efx ------------------------ Camera shake for the one hit and those very close, small explosive effect with a little smoke.
...Disruptor/projectile.efx ------------------- Normal shot, tinted blue.
...Disruptor/rings.efx ------------------------- Normal rings, tinted blue.
...Disruptor/altmuzzle_flash.efx ----------- Blue flare, flash to match the blue projectile.
...Disruptor/muzzle_flash.efx -------------- Same as altmuzzle_flash.
...Flechette/alt_blow.efx -------------------- Normal explosion, added two shockwaves much like those of the old thermal detonator's.
...Flechette/alt_shot.efx --------------------- Small white bomb with red and white glowing parts. Trailed by black smoke.
...Flechette/shot.efx -------------------------- Fireball with black smoke.
...Flechette/wall_impact.efx --------------- Normal, but with randomly-colord, instead of orange, ricochet mark.
...Flechette/altmuzzle_flash.efx ---------- Red flash.
...Flechette/richochet.efx ------------------- Orange and black smoke, along with two shockwaves.
...Force/heal2.efx ---------------------------- Took the Force Rage effect, removed the black smoke, and tinted the remaining parts blue.
...Force/pushblur.efx ------------------------ Took the jumping-on-snow effect and tinted it blue.
...Force/lightningwide.efx ------------------ Orange/purple/red/white flare at hands, more blue electricity bolts and new red bolts.
...Force/lightning.efx ------------------------- Same as lightningwide.
...Melee/kick_impact.efx ------------------- Removed some of the dust and added a footprint decal. The decal is most visible on walls.
...Melee/kick_impact_silent.efx ---------- Same as kick_impact.
...MP/jedispawn.efx ------------------------- A bright white flash and randomly-colored particles bouncing around. 
...MP/spawn.efx ------------------------------ Same as jedispawn, but a smaller flare and fewer particles. 
...Repeater/projectile.efx ------------------ A tiny, white-hot dart.
...Repeater/alt_projectile.efx ------------- A small electricity ball.
...Repeater/concussion.efx -------------- A large electrical explosion with a wide shock wave.
...Repeater/muzzle_smoke.efx --------- Normal repeater smoke, but with yellow static electricity added. Static sometimes gently branches out, sometimes leaps to a farther point.
...Repeater/muzzle_flash.efx ----------- Blue flash to match the dart.
...Repeater/wall_impact.efx ------------ Red dart hit.
...Repeater/flesh_impact.efx ----------- Blue center, small red shock wave for flesh hits.
...Repeater/altmuzzle_flash.efx ------- Blue flash with blue static electricity.
...Rocket/shot.efx -------------------------- Laser-like red trail left by rocket.
...Rocket/explosion.efx ------------------- Normal explosion with two large shockwaves. 
...Saber/saber_block.efx ----------------- A lot of sparks and a shockwave effect like the howler in the SP game.
...Saber/saber_clash.efx ----------------- Same as saber_block.
...Saber/blood_sparks_mp.efx --------- White burst and some yellow sparks.
...Saber/blood_sparks_mp_25.efx ---- White burst and many yellow sparks.
...Saber/blood_sparks_mp_50.efx ---- White burst and many red sparks.
...Saber/saber_cut.efx --------------------- Removed white smoke and increased sparks.
...Thermal/explosion.efx ------------------ Longer-lasting dust, larger explosion, larger explosion decal, debris (rock and manmade) flies away from the explosion.
...Thermal/shockwave.efx ----------------- Huge, long-lasting shockwave added.
...Tripmine/laserMP.efx -------------------- Bolt of electricity replaces the blue tripmine laser.
...Tripmine/laser.efx ------------------------ Same as laserMP.
...Tripmine/explosion.efx ------------------ Same as detpack/explosion.