
Features:
SilMod is your basic Vulcanus/Academy inspired server-side admin mod for JK2. It was created to address some of the specific needs of the -{DEA}- clan. It is, and will be for quite some time, an ongoing project, so be prepared to see some changes in the way things work from time to time.
Here are some of the major features of the mod:
| Empowerment: | Standard "blue glow"
empowerment, with the expected force power bonus and the optional
double-bladed saber. Force Grip is modified so that it does no damage,
has a very long range, and can be used for an indefinite period of time.
Mind Trick is modified to have a much longer range, and lasts for 1 hour.
Force Push and Force Pull have no effect on empowered players.
|
| Clan System | Enables members of the home
clan to talk with each other by use of the /clantalk command. Also has
the option to control "impostors" by forcing anyone with the clan tag in
their name to either /clanlogin or be kicked.
|
| Admin Messages | Admin messages for every
admin command (where applicable) configurable by Cvars. Broadcast
messages where only one person is affected by the command have the option to
use %s in the command, which will be replaced by the affected players name.
|
| Login Protection | Server operator has the
option to set the number of times a person can incorrectly enter an /amlogin
command before being kicked from the server. Default is 3, a setting
of 0 will allow as many attempts as a player can type. Modify the
g_silAdminAttempts Cvar to change this setting.
|
| SilTracker | SilTracker automatically keeps track of all players deaths, kills, and duels, and maintains a scoring and ranking system. All scores are written to the file "siltrack.stk" and reloaded when a server starts up, so all scores and ranks are kept across multiple restarts. |