//Generated by BehavEd

rem ( "Interview" );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
	set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" );
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" );
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "-1" );
}


affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
	set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" );
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" );
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "-1" );
}

use ( "imusic1" );
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( 8000.000 );
use ( "music2" );
remove ( "imusic1" );
rem ( "Good evening..." );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam8b", ORIGIN)$, 10000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam8b", ANGLES)$, < 0.000 0.000 0.000 >, 10000 );
sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/intro1" );
wait ( 14000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Simon, its a great honour to..." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk1" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer2" );
	}

	dowait ( "InterviewerTalk1" );
}

wait ( 1800.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam13", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam13", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK3" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Yeh, yeh, just get on with it. I'm a busy man." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk1" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon1" );
	}

	dowait ( "SimonTalk1" );
	wait ( 1500.000 );
}

wait ( 3500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam11", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam11", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "When did you first get into the exciting, glamourous, show-biz work that is level design?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk2" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer3" );
	}

	dowait ( "InterviewerTalk2" );
}

wait ( 4500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Are you mocking me?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk2" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon2" );
	}

	dowait ( "SimonTalk2" );
}

wait ( 2500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK3" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "No, no...I would never mock someone as talented and amazing as you...freaking idiot." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk3" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer4" );
	}

	dowait ( "InterviewerTalk3" );
}

wait ( 8200.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam10", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam10", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SILENCEGESTURE1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "I'm sorry did...did you just call me an idiot?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk3" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon3" );
	}

	dowait ( "SimonTalk3" );
}

wait ( 2000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam13", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam13", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Oh I'm sorry, its just that I've got this condition where I have no inner monologue...jack-ass!" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk4" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer5" );
	}

	dowait ( "InterviewerTalk4" );
}

wait ( 5000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK2" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "So err...moving on...how did you become an...amateur....err....what do you do anyway?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk5" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer6" );
	}

	dowait ( "InterviewerTalk5" );
}

wait ( 8000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SILENCEGESTURE1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "I like to think of myself as an artist for the post-post modern era, someone who sines the light of genius...on level design" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk4" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon4" );
	}

	dowait ( "SimonTalk4" );
}

wait ( 8100.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Isn't that a tad pretencious?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk6" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer7" );
	}

	dowait ( "InterviewerTalk6" );
}

wait ( 1600.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam4", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Ha ha ha! Pretencious, moi?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk5" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon5" );
	}

	dowait ( "SimonTalk5" );
}

wait ( 3500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "I hear you don't make any money off your art. How do you finance your way of life?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk7" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer8" );
	}

	dowait ( "InterviewerTalk7" );
}

wait ( 5000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Do whatnow? I'm...a simple man with simple tastes. I mostly just live off melted cheese sandwiches anyway." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk6" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon6" );
	}

	dowait ( "SimonTalk6" );
}

wait ( 6500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam7", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam7", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "So, why did you set the Team Corellia series in the Star Wars Universe?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk8" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer9" );
	}

	dowait ( "InterviewerTalk8" );
}

wait ( 5000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Star Wars!? What makes you think its Star Wars? Just because its in space? Just because it has blasters? Just because there are...lightsabers and...Jedi..." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk7" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon7" );
	}

	dowait ( "SimonTalk7" );
}

wait ( 13500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK2" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Well I've seen the first two episodes and I've got to tell you I'm a bit lost, so can you explain the storyline to us?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk9" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer10" );
	}

	dowait ( "InterviewerTalk9" );
}

wait ( 5500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam9", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam9", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( 1000.000 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Well, you have a team of seven people assembled - Team Corellia. They're sent to look for someone....a man who...err...." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk8" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon8" );
	}

	dowait ( "SimonTalk8" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam8b", ORIGIN)$, 6000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam8b", ANGLES)$, < 0.000 0.000 0.000 >, 6000 );
wait ( 9000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam11", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam11", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "You don't even know do you?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk10" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer11" );
	}

	dowait ( "InterviewerTalk10" );
}

wait ( 1500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK3" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Of course I do! Yes! Next question" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk9" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon9" );
	}

	dowait ( "SimonTalk9" );
}

wait ( 2500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam6", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam6", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "OK....right....if you were a Jedi, what colour would your lightsaber be?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk11" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer12" );
	}

	dowait ( "InterviewerTalk11" );
}

wait ( 7000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "I take it you've run out of prepared questions now and you're just making them up as you go along?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk10" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon10" );
	}

	dowait ( "SimonTalk10" );
}

wait ( 3500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam13", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam13", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Course I do, I'm a professional... now answer the question damnit!" );
	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SILENCEGESTURE1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk12" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer13" );
	}

	dowait ( "InterviewerTalk12" );
}

wait ( 3000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam5", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK2" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "My lightsaber's yellow if you must know" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk11" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon11" );
	}

	dowait ( "SimonTalk11" );
}

wait ( 2000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam11", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam11", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Don't you mean your lightsaber would be yellow?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk13" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer14" );
	}

	dowait ( "InterviewerTalk13" );
}

wait ( 2500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam8", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam8", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Errr....yeeeehhhh.....yeh" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk12" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon12" );
	}

	dowait ( "SimonTalk12" );
}

wait ( 3200.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam9", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam9", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK2" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "I hear you're a big film fan. Have you been particularly inspired by the style of any film directors when making Team Corellia?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk14" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer15" );
	}

	dowait ( "InterviewerTalk14" );
}

wait ( 6000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Hmmm...I think John Woo" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk13" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon13" );
	}

	dowait ( "SimonTalk13" );
}

wait ( 2500.000 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Really, how so?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk15" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer16" );
	}

	dowait ( "InterviewerTalk15" );
}

wait ( 1500.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Well, with theee slow motions, and the doves..." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk14" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon14" );
	}

	dowait ( "SimonTalk14" );
}

wait ( 3800.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Okay. Can you give us any ideas what will be happening in future episodes of Team Corellia?" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk16" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer17" );
	}

	dowait ( "InterviewerTalk16" );
}

wait ( 4800.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam13", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam13", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "The search will continue, I'm hoping there will be visits to some familiar Star Wars locations along the way. Tatooine is definately somewhere I'd like to feature in a future episode." );
	rem ( "Part 3 will be a bit of an Alien's rip off on a scary planet. I don't want to give too much away but errr there's definately going to be some plot twists along the way." );
	set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_SILENCEGESTURE1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk15" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon15" );
	}

	dowait ( "SimonTalk15" );
}

wait ( 17000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam11", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam11", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT5_TALK1" );
	set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", "2000" );
	rem ( "Oh well as long as one of the bad guys doesn't turn out to be one of the main characters fathers I'm sure it will be genius." );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk17" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer18" );
	}

	dowait ( "InterviewerTalk17" );
}

wait ( 6000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam12", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam12", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "What, how did you get this information, how did you find out about this??? CURSE THE INTERNET, IS NOTHING A SECRET ANYMORE!" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk16" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon16" );
	}

	dowait ( "SimonTalk16" );
}

wait ( 8000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam9", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam9", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "interviewer", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Well thats all we've got time for tonight I'm afraid, its been a pleasure having you Simon and you truely are the king of rip offs" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "simon" );

	task ( "InterviewerTalk18" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/interviewer/interviewer19" );
	}

	dowait ( "InterviewerTalk18" );
}

wait ( 6200.000 );

affect ( "simon", /*@AFFECT_TYPE*/ FLUSH )
{
	rem ( "Hey! Hey, that was...pretty offensive!" );
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "interviewer" );

	task ( "SimonTalk17" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE_GLOBAL, "sound/chars/simon/simon17" );
	}

	dowait ( "SimonTalk17" );
}

wait ( 5000.000 );
set ( /*@SET_TYPES*/ "SET_CLOSINGCREDITS", "default" );
wait ( 100000.000 );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
