
==============================================================================
 FEARIS INCIDENT
==============================================================================

Map name:	Fearis Incident
Map background:	Star Wars Imagined Universe
Game:		Jedi Academy Multi Player
Game Type:	Duel/Power Duel
Version:	1.01
Date:		17 March 2004
Description: 	My first map for the levelsource.com "Duel 2" contest.

Author:		mslaf
Email:		ms@mslaf.com
Web:		http://www.mslaf.com

==============================================================================
 MAP INFO
==============================================================================

New Sounds              : YES
New Objects             : YES
New Textures            : YES (only new)
New Effects		: YES

Software used           : GTKRadiant 1.2, Photoshop 7, XSI, Max 5.
Known Bugs              : Bot routing.
Build Time              : 4 weeks

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 HOW TO INSTALL
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Extract the fearis.pk3 file into ...\GameData\base directory.

==============================================================================
 GAMEPLAY 
==============================================================================

Objects can be activated by the force powers: push or pull. 
For the best game play you should configure them on level 1 or 2. 
The game flow is linear, which means that you will start in one 
place and move through the whole level instead of running in the 
circle. You can use the environment to slow down or kill your 
opponents.

==============================================================================
 KNOWN BUGS
==============================================================================

- bot routing is supported but sometimes doesn't work correctly. It's because 
of map complexity and because it has been screwed up by the developer;)

==============================================================================
 COPYRIGHTS & LEGAL INFO
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Sounds have been “imported” from: 
- Elite Force and SoF2 (beeps, explosions, steams)
- Star Wars Episode II (explosions)
- Public/free sources (explosions, steams)
- created by me (steams)
and/or mixed in GoldWave and Audiacity

Textures: 
- base*rav* and few other textures are from the original game,
- additional base* textures are from Nvidia, different free sources
  or have been created from scratch,
- all the rest has been created by me. You _CAN_ freely use them in your projects.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS 
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT 
COMPANY LLC AND/OR ITS LICENSORS.
