DUELERS/JA For Dedicated Linux Servers README
=============================================


Title			: Duelers/JA Mod for Linux 1.0
Author			: Lee Oattes
E-Mail			: oattes@not4hire.net
Website			: duelers.jk2files.com

File Name		: duelers1_0.tar.gz
File Size		: 2 Mbytes
Date Released		: Feb 16 2004

Description		: Duelers/JA Mod for Linux Dedicated Servers

Comments		: THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
			  OR SUPPORTED
			  BY ACTIVISION, RAVEN, OR LUCASARTS
			  ENTERTAINMENT COMPANY LLC. ELEMENTS TM & 
			  LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR
			  ITS LICENSORS.



Preliminary Rant ;-)
====================

Welcome to the second generation of Duelers. This time around we are
building on the base Jedi Academy game. Duelers/JA will develop many of
the same features of the original Duelers for Jedi Outcast. However,
this will not happen all at once! As dicussed on the Duelers Web Page
(http://duelers.jk2files.com), Duelers/JA will develop over time with a
series of releases. Each release will have a set of new features drawn
from the ideas in Duelers/JO and also completely new ideas generated
by the players of Duelers/JA.

Raven did some great work to improve the base Jedi Academy game over Jedi
Outcast. The dual sabers and staff sabers with new custom animations
are very well done. The elimination of the all too powerful kick was, I
think, appropriate -- but I do really miss that dimension of combat! The
best idea of all, I my opinion, was to set up the system where special
moves consume force power. This, again in my view, is probably the best
way to prevent the endless spamming of a single power move that we all
 saw in Jedi Outcast.

That having been said, I also think that they nearly ruined the game
by nerfing the blazes out of every fricking move! The base game has
been reduced to a slash and spin saber fight with all of the cool
multi-dimensional moves effectively removed by making each of them
useless in an attack! Many of the people I know who really liked the
"art" of JO simply did not play JA after a while as it was simple too
boring. I agree with them.

So, my first work in building Duelers/JA is aimed at restoring all of the
special moves and removing all the "nerfing". The consumption of force
power for all specials as in the base JA should prevent the abuse of
same. Feedback from the players will be important in achieving balanced
fighting, but I think this approach is much better than the one taken
in JA where everyone is stripped of potential "skill" and forced to play
at  "novice" levels.


Installation
============

Gunzip and use tar to extact the contents of the tar file provided into
../Gamedata. It should create a directory named duelers with all the
required elements.

Start your dedicated server in the usual way with a command something
like this:

linuxjampded +set fs_game duelers +exec server.cfg


Feature Summary
===============

- Extensive support for dueling including multiple duel types.
- Complete (full weapons) non interference for duelers -- other players are
  not seen and cannot influence the duelers in any way.
- Un-nerfs -- play a much more challenging, wide open style of battle. You
  can enable or disable all nerfs, but try the game un-nerfed and see what
  you are missing.
- A bevy of emotes.
- Clan Chat for FFA clan servers.
- Macro Scanning. Get rid of those pesky macro fighters -- well, not the
  fighters themselves, only their fake skillz.

Documentation
=============

See the accompanying HTML docs for a full description of Duelers/JA.


Thanks!
=======

JK2Files for hosting the Duelers Web Page, providing a Forum for Duelers
discussion, and for providing a download service to distribute the mod.

Inskipp and his Shadows of the Sith clan colleagues for beta testing
and lots of great constructive criticism!

