imp_laser
{
name		imp_laser
projectile	1
muzzleFX	"ships/imp_blastermuzzleflash"
shotFX		"ships/imp_blastershot"
impactFX	"ships/imp_blasterimpact"
g2MarkShader	"gfx/effects/scorch"
g2MarkSize	56
//loopSound	
speed		20000
damage		100
//damage		50
splashDamage	50
splashRadius	100
ammoPerShot	1
lifetime	2000
}
