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JEDI KIGHT: JEDI ACADEMY MODIFICATION
WB Academy - Fists of Fury

A Jedi Academy MOD assembled by Covax
Presented by Writer's Block Media
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Title			: WB Academy - Fists of Fury
Author			: Covax, various others
Web Page		: http://www.writersblockmedia.com
Author E-Mail		: Covax@Rogers.com

File Names		: WBA-Fury.pk3
File Size		: 3.1 Mb
Date Released		: 09/12/2003


[Story]

Ok, this is a proof-of-concept mod which will be a part of a new WBA weapons pack. I've replaced the first 5 single light sabers with various 'charged fist' effects as opposed to a light saber. I belive this is a cool frist step for both kung fu mods (like The Matrix) as well as 'super power' mods (like Dragon Ball Z/X-Men). It is recomended that you either use two 'fists' together, or a saber/fist combo. A fist by itelf just looks wierd with the current animations.

Included are various blood and/or damage effects, some sounds as well as an 'Agent' to play around with. Also, I've got the standard Force Flame replacing the Lightning and Tavion's staff now shoots out a 'flame beam'.


[Weapons Replaced]


	Saber 1		- 'Flame Fist'
			- The name speeks for itself
			- This also replaces the Sith Sword, because it's a cool scene...

	Saber 2		- 'Quantum Surge'
			- The power that Quantum Kights (long story) draw upon.

	Saber 3		- 'Acid Radical'
			- A green cloud of vapourus acid

	Saber 4		- 'Psi Focus' 
			- Spiritual strenght made manifest.

	Saber 5		- 'Open Fist'	
			- No weapons? No problem.
			- Since you have nothing to throw the alt-attack is the kick.


[Characters]

	Agent		- Original skin by Kingpin
			- This replaces the Imperial Officer, and gives him 'kung fu skill'. He's not too tough but just 			tough enough, spawn 5 and you'll apreciate a light saber more...
			- to spawn him type:

				npc spawn impofficer

			or bind a key (in this example the Q key) with:

				bind q npc spawn impofficer

	Kyle		- Uses 'Open Fist' style, both hands.

	Luke &Kyle_Boss	- Uses a saber in the right hand and fist with the left.

	Possesed Tavion	- Uses two Flaming Fists.


[Instructions]

	Unpack in your /GameData/base folder, should work automatically.

	The new swords will show up in the menu. If you want to change weapons using cheats andable cheets with 'devmapall' 	and type 'saber single_<1-5>' for the effetcs. So if you want the Open Fist aka Kung Fu mode sword type:

		saber single_5 single_5
	
	or if you want a saber on the right hand and fist on the left it's:

		saber single_7 single_5


[Source/Inspiration]
(Keep up the good work guys!)

	'Melee Mod v1.0' by Slice, Dice and Mince

	'Burning Hand Technique' by {THC}ShovelHead

	'5AMURA1 Stances' by Evan Clover

	'Flamethrower beta v.1' by Dark Reaper
	

[Errors, Bugs and Issues]

	1	- This is not a 'play tested and balanced final build' mod (that's what you guys are for..), rather it's a 		quick and dirty assembly of ideas. The effects are not power balanced realisticaly. They will be in 			future mods. Feel free to report errors or to make suggestions.
	2	- Mutliplayer has not been 100% playtested.

	3	- This will be inclued in my next weapons pack, which will NOT replace any of the light sabers.

	4	- I'd really like someone to tinker with the animations so it looks more like actual kung-fu punches.	


[Legal Disclamer]

	1	- In no way am I suggesting that I sigularly created any of the effects. Knowing me I probably forgot 			someone. If you see elemets of you own work in this MOD that has not been credited let me know ASAP and I'll 		provide due credit.

	3	- Feel free to use any aspect of this MOD, but know full well that it's based on other people's work.


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	THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
	OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
	ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
	LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
	LICENSORS.
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