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OJP Suggestion List
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This is a suggestion/brainstorm list of possible improvements/fixes that people can work on.  If you are actively working on one of the suggestions, just add your name to the suggestion.  

Feel free to add to the list, but do not remove ideas from the list.  The moderators will handle that.

Also, please keep the suggestions as seperated as is reasonable. Thank you.


BUGS:

 - Fix the server message that states "No Force Powers" when only a few force powers have been disabled.

 - make the AI not try to move towards it's target while attempting to jump to a jump flaged bot waypoint.  This problem causes bots to suicide....a LOT.

 - create Jump check to determine if a jump waypoint is too far away to get to with current force points/jump skill.

 - make the game remember your last selected "stance" when your saber is forced off while using the double or dual saber.

 - SP Swoops.  I found a problem with using the lightsaber with the SP swoops.  If you perform a quick manover (attack, bounce into the air, turn hard, etc) while holding the lightsaber in your left hand and moving, the saber lags behind your hand. 

 - Fix the animation/logic issue with attempting to attack with the saber while on an animal vehicle with the saber turned off. 

 - The sounds are messed up on the lunge and roll stab in MP only.

 - Make the color selection work correctly for the game leader icon. 

 - The MP bot routing is terrible.



Enhancements:

Single Player:

Add a back button to the mission select menu.


Unsorted:

 - Add Bot AI to Seige mode.
	Needs bot routes, it apparently uses the old saga ai code, but it's not enabled.

 - Slow down the flag carrier in Sabers Only CTF
	This will give other players a chance to catch up and kill the carrier.

 - Ability to pick up and drop sabers.

 - Ability to push/pull items.

 - Make Swoops spin wildly (like in RotJ) and make approprate sound effect when they're going to crash.

 - Add an swing sound support to the .sab format (For Darth Maul sabers!)

 - Add custom saber collision sound support to the .sab format (again for Maul sabers)
	Maybe a priorty tag to make certain collision sounds overrule other collision sounds.  This would allow Maul's saber sounds to dominate the field when in use.  (just like in Episode 1) 

 - Add RGB saber support.

 - Add inerta to players dismounting moving vehicles.

 - Makes the saber blur for non-attacking quick movements

 - Create a system where the mouse sensitivity for vehicles is different than the mouse sensitivity for players.

 - Allow players to select the "type" of saber blade they want to use.

 - Allow players to select the saber sound type (luke's/Mauls/etc).

 - Add a better MotD system.
 
 - Grappling hook

 - Add a CVar for showing the winners health points at the end of duels & make it optional so that it may be broadcasted to just the person that lost or to the entire server.

 - Add emotes each with their own command.

 - Add extra stances as an option & make it so that you can set enable or disable the extra stances for each individual saber type.

 - Add a CVar to move chat text to the top of screen (client-side).

 - Add a CVar so that alive players can not read dead players text & possibly vice versa. This would include not showing name changes as well.

 - New force ranks that allows all force points to be filled.

 - CVar that allows you to use light & dark side force points.

 - Default allow spectator chat to duelers to yes

 - If cheats are enabled, have levels to cheats. Full, No God and no give health/armor/all (modify this to not give armor and hp?), Allow spawns only. This would make it fun to spawn rancors etc, but not have people just using god or other cheats to win.  Or maybe make it an admin command?

 - Make a CVar that allows 2 people to duel in power duel if there are only 2 players connected to the server



Completed:

Bugs:

 - The Chewie bots speechs english when he does chat.  And he can't spell either.  (Fixed in Various Bot Tweaks)

 - The new menu options for Video 2 don't appear in the "ingame" version.  (Fixed in Various Menu Tweaks)

