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Open Jedi Project Change Log
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This file stores all the information about what has changed from release version to release version for OJP.


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0000 - Table of Contents
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	0000..................Table of Contents
	0001..................Basic
	0002..................Enhanced
	0003..................Vehicles
	0004..................Skins



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0001 - Basic
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Version 0.0.4:

New mod configuration:  OJP Basic now operates as a /GameData style mod.  This means that you'll now have to load the mod using the Setup->Mods menu.  Be sure to delete your old OJP Basic files.

	New Features: 

	Ambient Player Sounds - Players now have the ability to setup two fully customizable ambient sounds (Vader's resporator breathing, sensor ping, breathing, whatever you want) See ojp_readme.txt and ojp_animevents.txt for details.

	Animevents System Overhaul - animevent.cfg files are now fully functional.  In addition, all players can use per-model animevent.cfg files to customize their character's animation linked sounds/effects.  See OJP_readme.txt and OJP_animevents.txt for details.

	Duel Taunts in all Gametypes - You can now use all the duel emotes in all gametypes.  

	Old JK2 Gametypes - Reintroduces the old JK2 gametypes Holocron FFA, Jedi Master, and Capture the Ysalimari.

	More Force Disable Options - You can now set "Jump Only" and "Neutrals Only" for the Force Disable (now called "Force Powers") option.

	Realistic Saber Menu Settings - Added menu option to SP to allow you to turn on different levels of saber damage realism. 

	Various UI Tweaks:

		- The map loading screen is now less vague about the server's disabled Force Powers setting.  It also now has support for the More Force Disable Options feature.

		- Server filters for OJP Basic and OJP Enhanced.


	Improvements:
	
	RGB Character Color Menu Options - Added the option to use float values to set the player color.

	Improved Bot Routing - Improved bot routing added for mp/duel6.

	
Version 0.0.3:

	New Features:

	RGB Character Color Menu Options - Added a submenu that allows you to pick any color for your character's color with simple slide bars.

	Hidden Lannik Racto Skin - Made the Lannik Racto skin selectable in the MP skins menu.  Also created icon for said skin.


	Improvements:

	Improved Bot Routing - Improved bot routing added for mp/duel8.

	Various Bot Tweaks - The Lannik Racto bot now uses the correct model and icon.

	
Version 0.0.2:

	New Features:

	Improved Bot Routing - The bot routing for the mp/duel3 and mp/ffa5 maps has been redone and improved.

	SP Dual/Staff Menu - The starting SP saber selection menu has been altered to allow you to select the dual sabers or the saber staff from the beginning of the game. In addition, you can now select a red blade in SP.

	Various Bot Tweaks:

		- The Luke bot now uses the skywalker saber (single_skywalker) that is included in the game.

		- Chewie now speaks in Wookie.

	Various Menu Tweaks:

		- Shadow options are now in both SP and MP.  Projected shadows are now an option.
		- Light Flare option in the MP ingame More video Options menu.

		- Dynamic Glow option in the MP ingame More video Options menu.
		

	Improvements:

	Hidden JKA Saber Hilts - The hilts now show up in the SP saber menu.
	
	Hidden Hoth Skins - Moved to the Skins Pack to cut down on Basic's file size.


Version 0.0.1:

	New Features:

	Bug Fix 001 - Animation.cfg fix for BOTH_WALKBACK2
		Fixes an animation bug seen when walking backwards with an ignited single saber in single player by correcting the number of frames.

	Hidden JKA Saber Hilts - Adds to multiplayer the Retribution (Desann's), the Skywalker (Luke Skywalker's Saber), and the Stinger (default Reborn's) saber hilts.  These hilts come with the game but are by default hidden from use.

	Hoth Custom Player Clothing - Added the ability to select the Hoth clothes for all the built-in player classes.  You can also now select the color of Hoth outfit.



===============
0002 - Enhanced
===============

Version 0.0.1:


	New Cvars/commands:

	ojp_sabermelee 1 - Controls the behavior of pressing the saber weapon button when the saber is already selected and turned on.  See Melee System Overhaul

	/togglesaber - Toggles the saber blade when player has the saber selected.

	New Features:

	Melee Overhaul - Radically changed the melee combat behavior.  Melee combat is now useable by all players in all gamemodes without cheats and includes working headlocks (Grapple + None).  See OJP_readme.txt for details.
		


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0003 - Vehicles
===============

Version 0.0.3:

	New Features:

	Vehicle - Sith Speeder
		"A pared-down crescent-shaped conveyance, Darth Maul's Sith speeder is a very utilitarian craft stripped of all non-essential features to deliver the swiftest speeds possible. Deployed from the Sith Infiltrator, Maul's speeder bike traverses distances across land when use of his starship is deemed unnecessary.  When searching for the escaped Queen Amidala of the Naboo, Maul used the Sith speeder to soar towards the Queen's starship on Tatooine.  He lept from the moving vehicle and immediately engaged in a duel with Jedi Master Qui-Gon Jinn."  (starwars.com/databank)

Version 0.0.2:

	New Features:

	Vehicle - Stap
		"The STAP (single trooper aerial platform) is a slim, agile craft sporting a pair of blaster cannons.  STAPs are often deployed as support vehicles in conjunction with larger craft.  The design draws inspiration from similar civilian vehicles called airhooks.  Trade Federation engineers refitted the design with greater performance and reliability.  High-voltage energy cells fuel the tiny craft's drive turbines, which afford the STAP impressive maneuverability." (starwars.com/databank)  


Version 0.0.1:

	New Features:

	Vehicle - Eopie
		A slow, ugly, and gassy beast of burden used on Tatooine.  Seen in Episode 1.



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0004 - Skins
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Version 0.0.1:

	Improvements:

	Hidden Hoth Skins - Moved from the Basic Distribution to cut down on Basic's file size.