# Development Sequence Duelers Mod has been created in several stages. 1.0.x The first release of Duelers (FFAmod) mod focused on gameplay. This included multiple sabers, acrobatics and special moves, grapples and jetpacks. A standard, "out of the box" configuration supports balanced fighting regardless of saber choices. One major development was the introduction of multiple duel types. 1.1.x The second release of Duelers mod focused on features that do not effect gameplay very much, but may improve the enjoyment and usability of the mod. These features included fancy sabers, and a set of admin commands to allow privileged players to help manage the server without the need for rcon access. Another important improvement was to introduce a non-interference system so that dueling can be experienced as if you and your opponent are the only players on the current map. 1.2.x The third release of Duelers mod focuses on the development of tournament logic to build a new version of the duel game type that allows multiple simultaneous duelling. This eliminates the "wait time" of the standard tournament game. The foundation for this new duel game type is the non-interference system. As long as there is an available duelling partner, you will no longer have to wait to play. The third release also contains a major extension to the duel-non-interference system to full weapons play. 1.3.x The fourth release of Duelers mod focuses on continued improvement and tuning of gameplay and features. Principal changes are implementing macro scanning, enhanced mod-control voting, client specified animations, new emotes and other fun stuff. Future possible directions? Enhance Force Powers. Force Power Ranks will be extended to four levels. Level four powers will extend the range, function, or usability of each force power in different ways. Develop a team duel gametype. Or allow teams to be formed dynamically and duel in a FFA context. # Obtaining the Code I intend to release the compiled mod to public JK2 sites for users. I expect that I will also release the source code to these sites eventually. In the interval, I would like to retain a little more "contact" with interested developers. Note that if you want to make changes and build the code, you will need Microsoft Visual Studio. If you just want to read the code to figure out how things really work, or just for the heck of it, that is fine too. If interested, please send me an e-mail (oattes@not4hire.net) and let me know you would like to get the code. I will send you a URL where you can obtain a code package.