Information file for model 'model.glm'


GLM Header info:

->ident:             1296518194
->version:           6
->name:              model.glm
->animName:          models/players/swoop/swoop
->animIndex:         ( only used by game, but defaulted to 0 )
->numBones:          5
->numLODs:           3
->ofsLODs:           1984
->numSurfaces:       12
->ofsSurfHierarchy:  212
->ofsEnd:            135844  ( also gives overall filesize )


Shader Info:

1 unique shaders used, list follows:
models/players/swoop/swoop.tga

Rendering Info:

0 surfaces out of 12 default to OFF
4 surfaces out of 12 are tags only
...therefore default rendered surface total = 8

LOD 0/3:
{
Total Verts:                 1294
Total Tris :                 1490
Unique Bone Refs:            4

Default rendered Verts:      1282
Default rendered Tris:       1486
Default rendered Bone Refs:  4
Deleted duplicate verts:     316  ( with 316 total bone-weights )
}

LOD 1/3:
{
Total Verts:                 780
Total Tris :                 712
Unique Bone Refs:            4

Default rendered Verts:      768
Default rendered Tris:       708
Default rendered Bone Refs:  4
Deleted duplicate verts:     232  ( with 232 total bone-weights )
}

LOD 2/3:
{
Total Verts:                 466
Total Tris :                 340
Unique Bone Refs:            4

Default rendered Verts:      454
Default rendered Tris:       336
Default rendered Bone Refs:  4
Deleted duplicate verts:     166  ( with 166 total bone-weights )
}



GLA Header info:

->ident:             1095191602
->version:           6
->name:              models/players/swoop/swoop
->numFrames:         426
->ofsFrames:         996
->numBones:          5
->ofsCompBonePool:   7388
->ofsSkel:           120
->ofsEnd:            11924  ( also gives overall filesize )


Total  animation matrices:                     2130   ( 5 bones * 426 frames )
Unique animation matrices:                     324
Total bytes for unpooled animation matrices:   29820
Total bytes for   pooled animation matrices:   4536
Index bytes for pooling:                       160   ( 40 total bone references * sizeof(int) )
Bytes saved via pooling:                       25124


Complete list of all 5 bones:

Bone   0:   "model_root":
            Parent: ""  (index -1)
            #Kids:  1
            Child 0: (index 1), name "body"

Bone   1:   "body":
            Parent: "model_root"  (index 0)
            #Kids:  3
            Child 0: (index 2), name "gunswivel"
            Child 1: (index 3), name "rfinbone"
            Child 2: (index 4), name "lfinbone"

Bone   2:   "gunswivel":
            Parent: "body"  (index 1)
            #Kids:  0

Bone   3:   "rfinbone":
            Parent: "body"  (index 1)
            #Kids:  0

Bone   4:   "lfinbone":
            Parent: "body"  (index 1)
            #Kids:  0

