skJAmoogleSE
Available at: unprofiled.net::Mods::Jedi Knight 3 ::Skins ::skJAmoogleSE
Name: Moogle Skinpack Extended
Author: H1~~


What it is:

This is an extension of the player choices for the 'MogMod v2.1' model for JA...
Features almost all possible combinations of wing styles , hairstyles, and outfits for torso, lower body, and head, as well as more than a few full skins (including teamskins)...
Some skins had to be made full skins instead of mix-and-match parts due to the body being RGB colored (and we wouldn't want players having RGB-colored body in some areas and RGB-colored clothing in others, for example RGB-colored torso and RGB-colored hat and leg clothing, that would look silly)
If you can't find the one you want use ''/dir models/players/mooglefemale'' in console to find the individual .skin file names...
skins list.

Original.

default
siege
blue
red
head_*1.

a*
b*
c*
d*
e*
f*
g*
..
torso_*1.

a*
b*
c*
d*
e*
f*
g*
h*
i*
j*
k*
l*
m*
n*
o*
p*
lower_*1.

a*
b*
c*
d*
e*
f*
g*
h*
model_*2.

a*
d*
e*
h*
i*
j*
p*
..
model_*3.

a*
b*
c*
d*
e*
f*
g*
h*
i*
j*
k*
l*
m*
n*
o*
p*
Model list. //(also included as species in player select menu)

mooglefemale
mooglemale
NPC list.

Ren_FemaleLS  //Female, Lightsaber, neutral
Ren_MaleLS  //Male, Lightsaber, neutral
Ren_FemaleRL  //Female, Rocket Launcher, neutral
Ren_MaleRL  //Male, Rocket Launcher, neutral
Ren_Teammate  //Female, Lightsaber, allied with player
Ren_Opponent  //Male, Lightsaber, foes with player
Unfortunately there's no new icons in this pack, just use the menus and go with what works for ya. I did however assign the original icons to the equivalent parts' .skin files for the player menus.
I don't know how they made the original MogModv2.1 icons in the exact same icon design as basejka models, but I can't match that and make new icons for ALL THESE .SKIN FILES!


Credits to:

Raven software for Jedi Academy and its game assets
LucasArts for publishing Jedi Academy
PakScape (for making the .pk3, what else?)
Microsoft Windows Notepad utility, for script files etc.
Paint Shop Pro 8 (for textures)
Goldwave digital audio editor, for sound edits
IrfanView, for testing transparency and reveiwing the overall look of textures
TGATool for making alpha-transparent TGA's
SithDagger and Ian McConville for the original Mog Mod v2.1 JA model
Ian McConville's 'Mog Mod' art, for getting me interested in that 'Ren' character


Directions:

Unzip this package and place the .pk3 file in your base directory (which should be a subdirectory of your Jedi Academy directory).
It should load up with Jedi Academy and be usable next time you start Jedi Academy.
It will not work on a 'pure server' unless that server has it installed, because it is a mod, 
however it should work with other mods if the mod does not also replace any content this mod replaces...


Specifications:

Total Package filesize: about 5 MB, very roughly
Total Playtime: As long as you use it ingame, maybe hours
Build time: about 8 hours (lot of .skin files)
Compile time: Pretty much N/A, didn't take long to put together the .pk3 file for that matter.


Permissions for use and distribution:

You may distribute this freely,
1. to anyone
2. in any place on the internet
3. at any time
You may NOT distribute this,
1. claiming to have done work on it you did not do yourself
2. in a manner to make it appear as something it is not
3. for monetary gain (directly or indirectly)
These conditions should also apply fully to further works made using this work.
If you need an exception to this, eMail me, and if your case is valid I may grant an exception... and unless I grant any exceptions in written consent, these conditions stand fully, even if asked in writing.
This may or may not be the entirety of the 'permissions' but all of it is the case, and will be until I change my policies on permissions for these sorts of works, should I do so in the future.
If I DO change my 'policy' on permissions for use/distribution these sorts of works I won't be re-doing the readmes but may make an announcement on it to avoid confusion regarding conflicts between new policy and old readmes, or otherwise.


This readme should be included with the package that contains the creation.
This readme last modified Nov. 4, 2012
