TITLE: GoldenEye Caverns
AUTHOR: Omegasigma
E-MAIL: ajax860@hotmail.com
FILENAME:ge_watercaverns.pk3 

Bot Support: no
New Textures: yes
New Sounds: yes
New Music: yes
Game Types: FFA
Eastereggs: 1

INSTALLATION INSTRUCTIONS: Unzip the ge_watercaverns.pk3 file into your base folder. 
Optional: Unzip the ge_assets_v2.pk3 into your base folder

DESCRIPTION: James Bond is back, in the Nintendo 64 remake of Caverns, based apon
the classic game Goldeneye for the Nintendo 64. The caverns are in a cave region, near the
Goldeneye satalite control cradle, and main control room, All doors function as they did in 
the classic N64 game, you have to press the "use/interact" button to open the doors, this
can provide many ambush oppertunities.

Credits:
BongoBob- For making the temple level which is what got me started on project GoldenEye
Szico VII- without your source files, I would have never learned as much as I did
Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
RichDiesal - For your mapping tutorials
Graeme Norgate- without your music, GoldenEye wouldnt have been the same

BUGS: Multiplayer intro video sometimes loses sound.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY NINTENDO OR RARE
