//Generated by BehavEd

rem ( "Swinging Escape Ladder #02" );
use ( "swingescape2_speaker" );

affect ( "swingescape2", /*@AFFECT_TYPE*/ FLUSH )
{
	rotate ( < 0.000 0.000 90.000 >, 1000.000 );
	wait ( 1000.000 );
}

