//Generated by BehavEd

rem ( "Break Lamp 6" );
use ( "lamp6_useable" );
use ( "lamp6" );

affect ( "lamp6", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp6_tag", ORIGIN)$, < 0.000 0.000 0.000 >, 800.000 );
}


affect ( "lamp6_glass", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( < 0.000 0.000 -250.000 >, < 0.000 0.000 0.000 >, 800.000 );
}

wait ( 800.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/objectbreak.wav" );
use ( "lamp6_glass" );

affect ( "lamp6", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp6_tag2", ORIGIN)$, < 0.000 -20.000 0.000 >, 500.000 );
}

wait ( 530.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/objectbreak.wav" );

affect ( "lamp6", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp6_tag", ORIGIN)$, < 0.000 -25.000 0.000 >, 600.000 );
}

wait ( 600.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/beamcreak.mp3" );

affect ( "lamp6", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 70.000 -40.000 0.000 >, 1000.000 );
	}

	do ( "drota1" );
}

wait ( 1000.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/objectbreak.wav" );
