//Generated by BehavEd

rem ( "Break Lamp 3" );
use ( "lamp3_glass" );
use ( "lamp3_useable" );
use ( "lamp3" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/beamcreak.mp3" );

affect ( "lamp3", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 86.000 20.000 0.000 >, 1200.000 );
	}

	do ( "drota1" );
}

wait ( 1200.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/objectbreak.wav" );
