//Generated by BehavEd

rem ( "Bend Lamp 2" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/movers/objects/beamcreak.mp3" );

affect ( "lamp2_head", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp2_head_tag", ORIGIN)$, < 45.000 0.000 0.000 >, 2000.000 );
}


affect ( "lamp2_section1", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp2_section1_tag", ORIGIN)$, < 50.000 0.000 0.000 >, 2000.000 );
}


affect ( "lamp2_section2", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp2_section2_tag", ORIGIN)$, < 45.000 0.000 0.000 >, 2000.000 );
}


affect ( "lamp2_section3", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 25.000 0.000 0.000 >, 2000.000 );
	}

	do ( "drota1" );
}


affect ( "lamp2_splodge", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "lamp2_splodge_tag", ORIGIN)$, < 0.000 0.000 0.000 >, 2000.000 );
}

wait ( 2000.000 );
