//Generated by BehavEd

rem ( "Break Table" );
sound ( /*@CHANNELS*/ CHAN_LOCAL_SOUND, "sound/effects/stone_break2.mp3" );

affect ( "table1", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 0.000 0.000 -14.000 >, 800.000 );
	}

	do ( "drota1" );
}


affect ( "table2", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota2" )
	{
		rotate ( < 0.000 0.000 30.000 >, 600.000 );
	}

	do ( "drota2" );
}

