//Generated by BehavEd

rem ( "Smashing Lamp #02" );
use ( "smashlamp2_fx" );
use ( "smashlamp2_light" );

affect ( "smashlamp2", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "smashlamp2_floortag", ORIGIN)$, < 0.000 0.000 0.000 >, 500.000 );
}

wait ( 500.000 );
use ( "smashlamp2_useable" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/effects/glassbreak1.wav" );
