//Generated by BehavEd

rem ( "Smashing Lamp #01" );
use ( "smashlamp1_light" );

affect ( "smashlamp1", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "smashlamp1_floortag", ORIGIN)$, < 0.000 0.000 0.000 >, 350.000 );
}

wait ( 350.000 );
use ( "smashlamp1_useable" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/effects/glassbreak1.wav" );
