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Masters of the Force
Cvar Manual
Release 2: "Not Promod"
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Master of the Force Cvars:


	motf_justicezone
		Cheat, Integer, Toggle
		Default: 0
	The R1 easter egg.  Controls "Justice Zone" Mode.  When active, all user based damage is reflected back at the attacker.


	motf_trueeyeposition
		Float, True View
		Default: 0
	
	Controls the forward/backward offset for True View camera.  This is automatically set by trueview.cfg on model load unless it's unlisted. 


	Motf_trueflip
		Client; Integer, True View
		Default: 2

	Controls the realism level of camera flip while in True View. 
		0 = none
		1 = Simplifed - Whenever a flip is performed, the camera does a simple flip.  This is for people who want flipping but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
		2 = Real - When your character flips in the game, the camera is locked to his POV.


	motf_trueguns
		Toggle, Integer, True View
		Default:  1

	Controls if True View is used for the guns.


	motf_trueroll
		Client; Integer, True View
		Default: 2

	Controls the realism level of camera rolling while in True View. 
		0 = none
		1 = Simplifed - Whenever a roll is performed, the camera does a simple roll.  This is for people who want rolling but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
		2 = Real - When your character spins in the game, the camera is locked to his POV.


	motf_truesaberonly
		Toggle, Integer, True View
		Default:  0

	Determines if the your body is shown while using True View with the saber.  If this is set to on, only the saber blade will be seen.

	
	motf_truespin
		Client; Integer, True View
		Default: 2

	Controls the realism level of camera spinning while in True View. 
		0 = none
		1 = Simplifed - Whenever a spin is performed, the camera does a simple spin.  This is for people who want spining but find the real setting to be too pukey.  Note:  Yes, you can see thru parts of the model in this mode.
		2 = Real - When your character spins in the game, the camera is locked to his POV.


	


	