# Dynamic Rotation configuration (DAILY).

# Configure this file just like configuring the rotation in your server CFG, with the addition of putting them inside a field such as r1map='' (It is inside '' not "". DO NOT USE " here).
# The number of maps allowed per rotation is unlimited, all you need to do is add a new variable for that map.
# For example, r1map1 is set and i want a second map, all i need to do is add r1map2='*vstr mapline*' and it is done.

# The Dynamic Rotation will work even if you do not remove your current rotation from your server CFG.
# But it is best to remove both the rotation and the vstr starting it, to avoid loading the first map twice.

# Do not remove or edit the // lines containing the Dynamic Rotation code in your CFG, they are used for CFG checks.
# Do not remove or edit the drotation.dr file, because this file contains the updated Dynamic Rotation.

# Leave the rXmap options not used by your rotation empty.

# DO NOT EDIT LINES WHICH CONTAINS "#" AT THE BEGINNING.

# Date code for autodownload.

versionc="19062010" # NEVER CHANGE THIS LINE OR AUTODOWNLOAD WILL BREAK.

# Rehash Dynamic Rotation.
# Add an argument in the field below to update the Dynamic Rotation without needing to remove the drotation.dr file or wait for another day.
# If it is your first time setting the Dynamic Rotation up, you do not need to edit this field.
# For every change you make in your Dynamic Rotation, a new argument must be added.
# Never use the same argument twice in a row.

rehashdr=""

# ************************************************************************************************** #

######################################################################################################
#                                           Sunday                                                   #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr1="d1"

# Rotation vstrs.

r1map1='set d1 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d2"'
r1map2='set d2 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d3"'
r1map3='set d3 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d4"'
r1map4='set d4 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d5"'
r1map5='set d5 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d6"'
r1map6='set d6 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d7"'
r1map7='set d7 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                           Monday                                                   #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr2="d1"

# Rotation vstrs.

r2map1='set d1 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d2"'
r2map2='set d2 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d3"'
r2map3='set d3 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d4"'
r2map4='set d4 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d5"'
r2map5='set d5 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d6"'
r2map6='set d6 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d7"'
r2map7='set d7 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                           Tuesday                                                  #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr3="d1"

# Rotation vstrs.

r3map1='set d1 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d2"'
r3map2='set d2 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d3"'
r3map3='set d3 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d4"'
r3map4='set d4 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d5"'
r3map5='set d5 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d6"'
r3map6='set d6 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d7"'
r3map7='set d7 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                          Wednesday                                                 #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr4="d1"

# Rotation vstrs.

r4map1='set d1 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d2"'
r4map2='set d2 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d3"'
r4map3='set d3 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d4"'
r4map4='set d4 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d5"'
r4map5='set d5 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d6"'
r4map6='set d6 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d7"'
r4map7='set d7 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                           Thursday                                                 #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr5="d1"

# Rotation vstrs.

r5map1='set d1 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d2"'
r5map2='set d2 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d3"'
r5map3='set d3 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d4"'
r5map4='set d4 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d5"'
r5map5='set d5 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d6"'
r5map6='set d6 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d7"'
r5map7='set d7 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                            Friday                                                  #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr6="d1"

# Rotation vstrs.

r6map1='set d1 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d2"'
r6map2='set d2 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d3"'
r6map3='set d3 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d4"'
r6map4='set d4 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d5"'
r6map5='set d5 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d6"'
r6map6='set d6 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d7"'
r6map7='set d7 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d1"'

# ************************************************************************************************** #

######################################################################################################
#                                          Saturday                                                  #
######################################################################################################

# VSTR to start the first map. (VSTR command not to be included.)

vstr7="d1"

# Rotation vstrs.

r7map1='set d1 "set g_gametype 7; map mb2_jabba ; set nextmap vstr d2"'
r7map2='set d2 "set g_gametype 7; map mb2_dotf ; set nextmap vstr d3"'
r7map3='set d3 "set g_gametype 7; map mb2_enclave ; set nextmap vstr d4"'
r7map4='set d4 "set g_gametype 7; map mb2_lunarbase ; set nextmap vstr d5"'
r7map5='set d5 "set g_gametype 7; map mb2_deathstar ; set nextmap vstr d6"'
r7map6='set d6 "set g_gametype 7; map mb2_commtower ; set nextmap vstr d7"'
r7map7='set d7 "set g_gametype 7; map mb2_coruscant_chase ; set nextmap vstr d1"'

# ************************************************************************************************** #