//=================================
//    ForceMod III - Cvar list
//=================================

Notes:
- All Serverside ForceMod cvars start with f_ so you can do cvarlist f_ to see them all.
- All Clientsideside ForceMod cvars start with cf_ so you can do cvarlist cf_ to see them all.

//----------  CLIENTSIDE Cvars ---------------

cf_showrgb
-"0" RGB sabers disabled
-"1" RGB sabers for me only
-"2" RGB & White Sabers Enabled
-"3" RGB & White, & Pimpin Sabers Enabled
-"4" RGB & White, & Black Sabers Enabled
-"5" All TCK RGB Sabers Enabled Enabled

cf_hideteamicons
-"0" Default
-"1" Floating overhead team icons not displayed

cf_noteamskins
-"0" Default
-"1" Allows non-team skins in team games

cf_hidefxpush
-"0" Default
-"1" Push/Pull effects turned off

cf_hidefxgrip
-"0" Default
-"1" Red Grip effect not displayed while gripping

cf_hidefxspeed
-"0" Default
-"1" Speed trail effect turned off

cf_hidefxprotect
-"0" Default
-"1" Green Protect bubble turned off

cf_hidefxrage
-"0" Default
-"1" Red Rage effect turned off

cf_hidefxabsorb
-"0" Default
-"1" Blue Absorb bubble turned off

cf_teamrgb
-"0" Default
-"1" RGB Sabers allowed during team games

cf_hudcolor
-"-1" Hud color based on League
-"0" Default hud color
-"1" Blue (Jedi)
-"2" Red (Sith)
-"3" Green (Mercenary)
-"4" Yellow (Military)
-"5" Orange (Species)
-"6" White (Droid)

cf_blade
-"0"	Default ForceMod RGB blade style
-"1-6"	Episode # blade style
-"7"	Ancient blade style
-"9-16" Custom blades

cf_forcebladetype
-"0" Everyone can have unique saber blades
-"1" Everyone's saber blades will match default RGB blade
-"2" Everyone's saber blades will match your own blade

tck_script1
-":255,0,255:500:0,0,255:500:" 
	Script to cycle through RGB colors for Saber blade 1 based on time.
	Format: ":red,green,blue:time: ... (repeat as desired)"

tck_script2
-":127,33,0:750:0,50,255:120:" 
	Script to cycle through RGB colors for Saber blade 2 based on time.
	Same format as tck_script1.
	


//----------  SERVERSIDE Cvars ----------------------------------------

f_defaultclass
- "1-8, a-x" class assigned to bots who aren't in botclasses.ini

f_forceClassModels
- "0" No model restrictions
- "1" Player models restricted by class

f_modelScaling
- "0" All models are the same height
- "1" Models scaled based on data in modelscale.ini

f_debugModelName
- "0" default
- "1" Print information on classes bot spawn with, including bot's translated name
- "2" Print information on all classes spawning, including translated name

f_gunDamageScale (cheat)
- "#.#" Multiplies all gun damage by this modifier if cheats are enabled

f_bombDamageScale (cheat)
- "#.#" Multiplies all explosive damage by this modifier if cheats are enabled

f_maxTroopLeaders
- "#" Number of players that can have NPC troops.  Players choosing a Troopleader class after reaching the maximum will get extra weapons instead.

f_maxDroidekas
- # of players that can be Droideka.  After max number is reached, players will default to be Super Battle Droids.

f_disabledClasses 
-"1-8, a-x" String containing class letters of disabled classes (see classlist.txt to find out class number and letter assignments).  Any class listed in this string will be disabled serverside and unselectable.

f_allowSaberBreaks
-"0" Lightsabers are unbreakable
-"1" Can break 2nd saber or dualblade by hitting saber hand
-"2-100" % Chance of breaking special saber with ANY saber hit

f_allowJetpackBreaks
-"0" Jetpacks are unbreakable
-"1" Can break jetpack with a direct hit to the back
-"2-100" % Chance of breaking jetpack with any hit

f_allowCloakBreaks
-"0" Cloaking devices are unbreakable
-"1" Can break cloaking devices with a direct hit to the back
-"2-100" % Chance of breaking cloaking devices with any hit
	
f_onlyStormyNPCs
-"0" Default (for Windows servers)
-"1" All Troopleader squads are Stormtroopers (prevents crashes on linux servers)

f_saberNonRampedDamage
-"0" Default JKA ramped saber damage system
-"1" All saber hits do the same damage regardless of the animation frame





