24/12/02
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Map Name                : Occupation (Version2)
Author                  : Simon "Kengo" Williams
Email Address           : si_seven55@hotmail.com / kengo10@lycos.com	
Website URL             : http://www.geocities.com/kengomaps/

Note: This is version 2 of Occupation. The original release had serious flaws including Kyle being invisible! I did test the mod a great deal, the reason these errors were present in the release version was that there were files on my computer which made things work fine, but these files were only to be found on my computer, when they were removed the problems were there for me like anyone else who played the map. I only realised this after Occupation was released, I have been working on fixing the problems non-stop since then. I would like to offer my sincerest appologies for anyone who downloaded the original release version of Occupation, I release it was a fairly epic download time for modem users. Please overwrite the original occupation with this version, which features a fully visable Kyle and full texturing.

Map description: Following on from Prison_Escape, Kyle is sent to infiltrate Galtech's HQ to discover more about their link with the Remnant. Kyle's investigation will lead him to a distant planet on the Outer Rim with an archaic culture and powerful overlords. This map features numerous cutscenes, over 10MB of voice acting, altered NPC characteristics, a custom skin for Kyle, custom textures, 4 difficulty settings, and various non-essential things to discover, including the identity of the traitor among the townspeople.

Other info:
The best settings for the sound will vary depending on the sound system, but generally I highly recommend setting voice volume to full. I like to have effects volume at around 1/3 and music as no more than 1/4 or it can drown the voices out a little. It's worth jamming the speaker's volume well up when playing this map as well.

If you have subtitles set as on before playing the map then you will see the credits appear as the introduction plays.

Talking to some townspeople with your lightsaber drawn can frighten them and cause them to speak incoherently, avoid having your lightsaber active when talking to a townsperson where possible.

Try to talk to all the friendly people you meet, they may be able to provide important information and help. Be careful however as you are vulnerable to attack when talking, it is not wise to walk into a building and start talking to someone with enemies all over the street outside; it is often a good policy to clear the streets of enemies before you enter a building to talk to someone.

For additional details, help and links relating to Occupation go to http://www.geocities.com/kengomaps/occupation.html

Authors notes: 
Voice Actors:
Adam Johnson - Kyle Katarn, Bartender, Drake
Erik "Muurn" Moon - Micheal Jameson
Mauri "Darkblade" Majanoja (http://freespace.volitionwatch.com/babylon/index.php) - Republic Commander
Christopher Barlow (http://www.conundrumshow.com) - Ryar Iyet, Merchant, Panet (Tells Kyle he doesn't want any trouble)
Nick "BlindSkater" C. - Mard (Tells Kyle location of Drake)
Stephen "Wotno" Peacock (http://www.ramblingwotno.tk) - Arcet (Tells Kyle about books)
Matt Barton - Towes (sitting infrount of fire)
Richard "frances_farmer" White (frances_farmer@mmorpg.net) - Shopkeeper
Chronocrossed (http://home.mchsi.com/~chronocrossed/chronocrossed_VAres.htm) - Doctor
Leo "Darth Exodus" Thornton - Lagant (Red warrior with orange saber)
Simon "Kengo" Williams - Jameson Aide

Kyle Katarn - Stealth Jedi Gear skin:
HapSlash (http://hapslash.tripod.com/jkii/main.htm)

Custom Textures:
Iikka "Fingers" Keranen
(www.digital-eel.com/surface   |   http://www.planetquake.com/bighouse/textures.asp)
Chadrick "ShroomDuck" Rode (http://www.pcgamemods.com/file.php?id=05f971b5ec196b8c65b75d2ef8267331)
GidionTheDead (http://www.pcgamemods.com/file.php?id=0a09c8844ba8f0936c20bd791130d6b6)
DEADLOCK
(http://www.pcgamemods.com/file.php?id=6da37dd3139aa4d9aa55b8d237ec5d4a)

Prefabs:
Shuttle Prefab (http://www.pcgamemods.com/file.php?id=02522a2b2726fb0a03bb19f2d8d9524d) - GidionTheDead

Lead Tester:
Adam Johnson

Thanks to: 
http://www.planetquake.com/bighouse
http://massassi.net
http://www.pcgamemods.com
http://www.jediknightii.net
http://www.geocities.com/rellenbroek/main.htmlhttp://mapping.jediknightii.net
http://richdiesal.jedioutcastmaps.com/tutorials
http://forums.massassi.net
LucasForums (http://66.250.145.38/forumdisplay.php?s=&forumid=144)
Mike Page
Louis Granato III
DeTRiTiC-iQ
AKPiggott
Bell
Alan Paris
Agent Grey Hair
Gabrobot
Tiber
RichDiesal
Darth Arth
Mauri "Darkblade" Majanoja
Stephen "Wotno" Peacock

Special Thanks:
Adam Johnson
Emon
Spirit_In_Black

Raven
LucasArts

================================================================
* Play Information *

New Sounds              : YES
New Skins               : YES
New Objects             : NO
Custom Textures		: YES
Music			: YES

* Construction *
Occupation
Brush Count             : 567
Entity Count            : 247
Base info               : New content 

Occupation_Main
Brush Count             : 3781
Entity Count            : 1013
Base info               : New content 
				
Software used           : JK2Radiant
Known Bugs              : 
Build Time              : Around 200 hours


* How to use this map *

This map is loaded as a mod, with a custom menu screen. Unzip the file to C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData, not GameData\Base. Start Jedi Knight 2 and then go to mods, load the Occupation mod. This will re-load JK2 with the mod active, you will see an altered menu screen. To start a new game go to New Game, select a difficulty setting, and the level will load. 

NOTE: The Mod affects the SP game when it is loaded. It shouldn't affect the SP game when not loaded up, so you shouldn't need to delete it to get JK2 single player to play normally again. I do not recomend playing any saved games from the single player game with the mod loaded as it is likely to cause problems and crashes, just exit Jedi Knight 2 then start it again and the mod will no longer be active and the game should play normally again.

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
