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Jedi Knight: Jedi Academy,RPG Carida Academy V2
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Author: 'Wyrst'
E-Mail: gewyrst@gmail.com

Mapname: RPG Carida Academy V2
Filename: Carida_academyv2.pk3
Filesize: 15.0 MB


Description:

Well, if you're reading this one, I'm pretty sure you've read the previous description but I'll go over the old parts first for those who haven't. This map is how I kinda imagined the army part of the academy based on Carida. For those who're clueless about that, they've got the Galaxy's best training program, it's where the most skilled officers usually come from. Aaaaanyway, the map itself consits of the academy with the type of rooms you'll expect, a landing zone with a Republic Gunship, which'll teleport you to a store house with lots of stuff to explore. Then, there's also a gate at the academy that leads to a small training field which also doubles as a good strategic point to hold in case of a ground attack. Past the field is another gate, leading into the city. In the city, you can find the kind of buildings you'd expect so I'm not going to bother writing that up. Finally, from the city, you can go towards a... dun dun duuuun, rancor cave, complete with cave, rancor, rain, failing lights, bones and a small camp. The rancor doesn't respawn, just so you know. Well, that pretty much sums it up. But, you'll find that in-game, it's all alot interesting and less boring than this description.



Total Brushes: 7229
Total Entities  964

Supported Gametypes: Free for all

New textures: Small stuff like signs, posters and such
New music: Yup, Republic Commando Sountrack: 'Prologue'
New models: Yes, Inyri Forge's KotOR model pack
Botsupport: No, it's an RP map so I couldn't realy be bothered.

Comments: 

I hate doing lightning so it might be a bit off on someplaces but I'm quite sure it's good enough to make the map enjoyable. Which is most likely because of the help of a mate of mine, for further details see the credits.

Installation instructions:

Since you already came this far, you'll probably know what to do but I'll give you a hand. place the  pk3 in your base jka folder. That was easy eh? :P


Credits:



-Inyri Forge for the usefull KotOR models which can be found here: http://jediknight3.filefront.com/file/KotOR_Map_Objects;77747

-Rich Diesal's mapping tutorials, found at: http://www.richdiesal.map-craft.com/tutorials/index.html

-Cobetco, the author of Corsec Base v2, his map was my main insipiration, I fell in love with his corridors.

-Mars Marshall "NeoMarz1" for the gunship I borrowed from SJC's Mygeeto map. I've included the readme as well in the credit folder.

-Laam'inui for the levelshot which I think came out great. Vor'e, ner vod.

-The artist of that wonderfull Star Wars pinup, if I had your name, I'd credit you.

-Hudaw, great help with beta testing, and lightning. The guy somehow spots every minor detail you messed up so yeah, he's been a great help fixing those anoying misaligned textures, overlapping brushes and the ocassional chaulked brush.


Known Bugs:

None, as far as I know but I'm quite sure there are some minor stuff.


If you wish to use anything from this package that is made by me please contact me first.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
